Verjuice

Windows games on Linux and macOS.
One Play button.

Verjuice detects your machine and your game, then launches through the right existing backend — Proton/umu on Linux, Wine with DXMT, DXVK and MoltenVK on macOS. It wraps Wine, Proton and Whisky; it does not reimplement any of them. If a launch fails, it diagnoses the real log, applies a recorded, sourced fix, and relaunches — or tells you plainly why it cannot run here.

Download for Linux x86_64 AppImage · v0.1.1 Download for macOS Apple Silicon · macOS 12+ · v0.1.1 Install steps & checksums

Free for personal use. No telemetry — nothing is sent anywhere unless you ask for it (an update check, a component install, an optional account) — see exactly what is sent and what stays on your machine.

Three outcomes, all truthful

Runs

The game launches through the right backend, with the per-title configuration already applied.

“We fixed it, relaunching”

A crash in the startup window is diagnosed against a sourced signature table; a recorded fix is applied and the game relaunches (at most twice).

“This cannot run here”

An honest, cited refusal — for example, a kernel-level anti-cheat the vendor does not permit. Never a fix attempt, never a guess.

What is inside v0.1.0

Full release notes, including the honest limitations →